Bullet-Time Platformer

Time moves only while you move. Freeze mid-jump, read the level, then commit.

Platformer × Bullet-Time

First load downloads the game (~60–120 MB), then it's cached.
Needs a desktop browser with WebGPU or WebGL2. Keyboard + mouse.

Tab opens the mode panel · F1–F8 toggle modes live

What happens when Platformer × Bullet-Time collide

  • Stop moving at the peak of a triple jump to freeze the world.
  • Precision wall kicks in slow motion.
  • Your momentum carries across every switch: toggle modes mid-air and keep your speed.

The modes

Platformer

Triple jump, long jump, backflip, side flip, wall kick, ground pound and dive, with shards to collect. Inspired by N64-era 3D platformers.

Controls: Space jump (chain for double/triple) · Ctrl crouch / ground pound · Ctrl+Space long jump or backflip · F dive

Bullet-Time

The world clock follows your input. Stand still and everything freezes. Inspired by shooters where time moves only when you move.

Controls: Time scales with how much you move

FAQ

Can I play Platformer × Bullet-Time online for free?
Yes. This is a GameMash preset that runs in your browser with WebGPU or WebGL2. It's free, there's no account, and you don't need any game files.
Can I add more modes?
Yes. Press Tab to open the mode panel, or F1–F8 to switch modes live. You can add Skate, Shooter, Open-World Crime and more without losing your momentum.
Is it made from the original games?
No. Every mechanic is a clean-room implementation written from observed behaviour and published values, with original code and CC0 or self-made assets. The modes are inspired by N64-era 3D platformers and shooters where time moves only when you move.

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