Skateboarding in Bullet-Time

Time moves only when you move, so every flip and grind plays in your own slow motion.

Skate × Bullet-Time

First load downloads the game (~60–120 MB), then it's cached.
Needs a desktop browser with WebGPU or WebGL2. Keyboard + mouse.

Tab opens the mode panel · F1–F8 toggle modes live

What happens when Skate × Bullet-Time collide

  • Hold still mid-air and the world freezes. Line up the landing, then commit.
  • Slow pushes mean slow time: carve in controlled slow motion.
  • Your momentum carries across every switch: toggle modes mid-air and keep your speed.

The modes

Skate

Kick pushes, charged ollies, flips, grinds, manuals, combos and bails. Inspired by 2010-era skateboarding sims.

Controls: W push · S brake · A/D carve · hold+release Space ollie · J/K/L/U/H flips · Y grab · G hop on/off

Bullet-Time

The world clock follows your input. Stand still and everything freezes. Inspired by shooters where time moves only when you move.

Controls: Time scales with how much you move

FAQ

Can I play Skate × Bullet-Time online for free?
Yes. This is a GameMash preset that runs in your browser with WebGPU or WebGL2. It's free, there's no account, and you don't need any game files.
Can I add more modes?
Yes. Press Tab to open the mode panel, or F1–F8 to switch modes live. You can add Platformer, Shooter, Open-World Crime and more without losing your momentum.
Is it made from the original games?
No. Every mechanic is a clean-room implementation written from observed behaviour and published values, with original code and CC0 or self-made assets. The modes are inspired by 2010-era skateboarding sims and shooters where time moves only when you move.

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