Bullet-Time Web-Swinging
Web-swing through a city where time follows your input: perfect releases, every time.
Web-Swing × Bullet-Time
First load downloads the game (~60–120 MB), then it's cached.
Needs a desktop browser with WebGPU or WebGL2. Keyboard + mouse.
What happens when Web-Swing × Bullet-Time collide
- Stop at the top of a swing arc to freeze time and aim the release.
- Slow-motion tethers.
- Your momentum carries across every switch: toggle modes mid-air and keep your speed.
The modes
Web-Swing
Pendulum web-swing, release fling, and tethers that yank cars and bots. Inspired by web-swinging superhero games.
Controls: Q hold to swing, release to fling · Z tether two objects
Bullet-Time
The world clock follows your input. Stand still and everything freezes. Inspired by shooters where time moves only when you move.
Controls: Time scales with how much you move
FAQ
- Can I play Web-Swing × Bullet-Time online for free?
- Yes. This is a GameMash preset that runs in your browser with WebGPU or WebGL2. It's free, there's no account, and you don't need any game files.
- Can I add more modes?
- Yes. Press Tab to open the mode panel, or F1–F8 to switch modes live. You can add Skate, Platformer, Shooter and more without losing your momentum.
- Is it made from the original games?
- No. Every mechanic is a clean-room implementation written from observed behaviour and published values, with original code and CC0 or self-made assets. The modes are inspired by web-swinging superhero games and shooters where time moves only when you move.
Real AI mashups like this
These were built from the original games and need your own copies. Their stories are below.
More mashups to play
Skate × Web-Swing
Web-swing above the streets, fling off the release and land tricks for a SWING BOOST bonus scaled by speed.
Skate × Bullet-Time
Time moves only when you move, so every flip and grind plays in your own slow motion.
Platformer × Web-Swing
Web-swing between buildings and release into a triple jump or a dive.
Platformer × Bullet-Time
Time moves only while you move. Freeze mid-jump, read the level, then commit.
Shooter × Web-Swing
Swing over the battlefield and fire from the air for AIRBORNE KILLs. Tethers yank bots off their feet.
Shooter × Bullet-Time
Time moves only when you move: aim down sights in a frozen firefight, then make your move.