Bullet-Time Web-Swinging

Web-swing through a city where time follows your input: perfect releases, every time.

Web-Swing × Bullet-Time

First load downloads the game (~60–120 MB), then it's cached.
Needs a desktop browser with WebGPU or WebGL2. Keyboard + mouse.

Tab opens the mode panel · F1–F8 toggle modes live

What happens when Web-Swing × Bullet-Time collide

  • Stop at the top of a swing arc to freeze time and aim the release.
  • Slow-motion tethers.
  • Your momentum carries across every switch: toggle modes mid-air and keep your speed.

The modes

Web-Swing

Pendulum web-swing, release fling, and tethers that yank cars and bots. Inspired by web-swinging superhero games.

Controls: Q hold to swing, release to fling · Z tether two objects

Bullet-Time

The world clock follows your input. Stand still and everything freezes. Inspired by shooters where time moves only when you move.

Controls: Time scales with how much you move

FAQ

Can I play Web-Swing × Bullet-Time online for free?
Yes. This is a GameMash preset that runs in your browser with WebGPU or WebGL2. It's free, there's no account, and you don't need any game files.
Can I add more modes?
Yes. Press Tab to open the mode panel, or F1–F8 to switch modes live. You can add Skate, Platformer, Shooter and more without losing your momentum.
Is it made from the original games?
No. Every mechanic is a clean-room implementation written from observed behaviour and published values, with original code and CC0 or self-made assets. The modes are inspired by web-swinging superhero games and shooters where time moves only when you move.

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